import QtQuick 2.0

import VPlay 2.0

EntityBase {
  id: wallEntity
  entityType: "BorderWall"
  poolingEnabled: true

  Image {
    id: block_sprite
    source: "../../assets/img/wall_left.png"

//    anchors.centerIn: parent
  }

  BoxCollider {
    id: boxCollider
    bodyType: Body.Static
    anchors.fill: block_sprite
    restitution: 0
  }

//  Rectangle {
//    id: rect
//    color: "grey"
//    anchors.fill: parent
//  }
}
